Two reporters travel to a strange castle in Transylvania to investigate the apparent reappearance of Frankenstein, and encounter the sensitive Wolfman, the Vampiress Odette and a whole cast of other weirdos.
A noted professor and his dim-witted apprentice fall prey to their inquiring vampires, while on the trail of the ominous damsel in distress.
When a lawyer shows up at the vampire's doorstep, he falls prey to his charms and joins him in his search for fresh blood. Enter Professor Van Helsing, who may be the only one able to vanquish the Count.
Geeky 14-year old Ethan is left to babysit his younger sister, Jane, with his best friend Benny but after Ethan inadvertently puts Jane in harm's way, his parents hire a professional babysitter, the beautiful yet mysterious 17-year-old Sarah who, unbeknownst to them, is actually a fledgling vampire.
Dave, an artist who has yet to complete anything significant in his career, builds a fort in his living room out of pure frustration, only to wind up trapped by the fantastical pitfalls, booby traps, and critters of his own creation. Ignoring his warnings, Dave’s girlfriend Annie leads a band of oddball explorers on a rescue mission. Once inside, they find themselves trapped in an ever-changing supernatural world, threatened by booby traps and pursued by a bloodthirsty Minotaur.
Shortly after high school student Jeremy Capello goes on a hot date, he finds he can't stand garlic or see his reflection in mirrors.
A botched faith healing bestows supernatural Shaman powers on a bullied teenager. When his lifelong tormentors pull a prank that kills someone he loves, he uses his powers for revenge and goes on a bloody rampage to settle the score.
Madeline is married to Ernest, who was once her arch-rival Helen's fiancé. After recovering from a mental breakdown, Helen vows to kill Madeline and steal back Ernest. Unfortunately for everyone, the introduction of a magic potion causes things to be a great deal more complicated than a mere murder plot.
Seven years since the Monsterpocalypse began, Joel Dawson has been living underground in order to survive. But after reconnecting over radio with his high school girlfriend Aimee, Joel decides to venture out to reunite with her, despite all the dangerous monsters that stand in his way.
Rose, a rebellious half-vampire/half-human guardian-in-training and her best friend, Lissa -- a mortal, royal vampire Princess - have been on the run when they are captured and returned to St. Vladamirs Academy, the very place where they believe their lives may be in most jeopardy. Rose will sacrifice everything to protect Lissa from those who intend to exploit her from within the Academy walls and the Strigoi (immortal, evil vampires) who hunt her kind from outside its sanctuary.
Vampire Barnabas Collins is inadvertently freed from his tomb and emerges into the very changed world of 1972. He returns to Collinwood Manor to find that his once-grand estate and family have fallen into ruin.
Three friends try to save their mummified friend, Harold, from greedy criminals by returning him to his resting place before midnight on Halloween.
After a mysterious chest opens a gateway through time, teen gamer Jack is transported to an ancient empire terrorized by a cruel barbarian king. Jack will need all of his gaming skills as he battles to defeat the barbarian, protect a beautiful princess, and somehow find his way back home.
Teenage friends must resist the spell of an evil showman staging a house of horrors show in their small town.
Cassie, a 13 year old Gothic girl, is trying to fit in at her new school. To entertain herself, she plays a series of pranks on the popular kids and her younger brother, Max. When she goes to a Halloween store looking for new tricks, she finds a little book called "The Evil Thing"
After a family tragedy, three generations of the Deetz family return home to Winter River. Still haunted by Betelgeuse, Lydia's life is turned upside down when her teenage daughter, Astrid, accidentally opens the portal to the Afterlife.
A vampire attacks a horror author on the street and then invites him to a nearby club as a gesture of gratitude, which turns out to be a meeting place for assorted creatures of the night. The vampire then regales him with three stories, each interspersed with musical performances at the club.
A man, determined to win the neighborhood's annual Christmas decorating contest, makes a pact with an elf to help him win. However, the elf casts a spell bringing the twelve days of Christmas to life, bringing chaos to the small, unsuspecting town.
Folklore collectors and con artists, Jake and Will Grimm, travel from village to village pretending to protect townsfolk from enchanted creatures and performing exorcisms. However, they are put to the test when they encounter a real magical curse in a haunted forest with real magical beings, requiring genuine courage.
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